About
Waterhammer
Waterhammer
can be dangerous and expensive. Good
steam trapping should seek to eliminate it rather than provide steam traps
to withstand it. You'll see
in the diagram below a steam main with a low point in which condensate can
and does collect. Steam
passing at, say, 120 feet per second - or about 75 m.p.h. and raising
ripples on the condensate. Eventually,
as more water collects, the steam gale picks up a slug of condensate and
carries it along the main until it reaches some obstruction, such as a
bend, reducing valve or temperature regulator.
The effect of suddenly stopping a few pounds of water at 75 m.p.h.
or even more can be imagined. So
prevent waterhammer by avoiding water pockets if possible and, if not,
drain them efficiently and avoid opening stop valves too quickly.
Remember that waterhammer is caused by steam velocity, not by
pressure. It can be just as
bad at 5 psi as at 260 psi.
Contributed by
Bruce Gorelick, Enercheck
Systems, Inc.
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